Platform 7 · Game Systems
Pixel Platformer Controller Pack
built by Aiko Mori
Rated 5.0 out of 5 from 1 reviewBeginner 11 files 312 aboard
Fare
€6All lines running
Instant download · Free updates · 14-day refund
Line KJ-151 Platform 7 · Game Systems
Forty procedural generators for dungeons, caves, islands, cities and terrain, in GDScript and C#.
AM Maintained by Aiko Mori
Every bullet below is in the download, working, the moment your payment clears.
6 parts · 40 files · 25m of walkthroughs
7 files with a 3m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.
The full file tree and the walkthroughs are in your download, available straight after checkout.
7 files with a 4m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.
The full file tree and the walkthroughs are in your download, available straight after checkout.
7 files with a 5m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.
The full file tree and the walkthroughs are in your download, available straight after checkout.
7 files with a 6m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.
The full file tree and the walkthroughs are in your download, available straight after checkout.
6 files with a 3m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.
The full file tree and the walkthroughs are in your download, available straight after checkout.
6 files with a 4m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.
The full file tree and the walkthroughs are in your download, available straight after checkout.
6 parts · 40 files
25m total length
Short list, and deliberately so. If you meet these you can start today.
Procedural Level Generators is forty algorithms implemented cleanly and ready to drop into a game: BSP and room-and-corridor dungeons, cellular-automata caves, wave function collapse tile maps, noise-based terrain and islands, road and city layouts, and loot and spawn placement.
Each generator is seedable and deterministic, runs in Godot and Unity, and comes with a visual debug scene that shows every step. Your fare unlocks generator groups in order.
You choose the fare: anything from €1 to €100, in whole euros. At €100 you get every part, plus all future additions to it.
Still unsure about something? Write to our contact page and a human answers, usually the same working day.
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Gameplay programmer for Unity and Godot
Aiko has shipped three indie titles and spent two years as a tools programmer at a mid-sized studio. She builds the Game Systems line from the code she kept rewriting between projects: inventories, dialogue, saves and controllers. Each system is data-driven and editor-friendly, so designers can tune it without asking a programmer.