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Line KJ-128 Platform 7 · Game Systems

Save-Game Station for Unity & Godot

Versioned, slot-based save systems for Unity and Godot with migration support and cloud-save hooks.

166 builders

AM Maintained by Aiko Mori

  • Last updated October 2026
  • English
  • 28m of walkthroughs
  • 17 files

What you get

5 items in the box

Every bullet below is in the download, working, the moment your payment clears.

  • Slot-based saves with thumbnails and metadata
  • Versioned formats with automatic migrations
  • Autosave and corruption recovery
  • Cloud-save hooks
  • Matching Unity and Godot implementations

What's in the box

3 parts · 17 files · 28m of walkthroughs

6 files with a 9m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.

The full file tree and the walkthroughs are in your download, available straight after checkout.

5 files with a 8m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.

The full file tree and the walkthroughs are in your download, available straight after checkout.

6 files with a 11m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.

The full file tree and the walkthroughs are in your download, available straight after checkout.

3 parts · 17 files

28m total length

You will need

Short list, and deliberately so. If you meet these you can start today.

  • Unity 2022.3+ or Godot 4.2+

About this product

Saving is the system every game needs and every jam game gets wrong. Save-Game Station provides matching Unity and Godot implementations of a slot-based save system: mark the components that should persist, call save, and get a versioned JSON or binary file with a thumbnail and metadata.

When your data format changes after release, migration functions upgrade old saves automatically. Autosave, corruption detection with backup recovery and hooks for Steam and console cloud saves are included.

Frequently asked questions

Still unsure about something? Write to our contact page and a human answers, usually the same working day.

Optional obfuscation is included. The guide explains why encryption cannot stop determined players and when it is still worth it.

Checkout is handled on our provider's secure payment page. The moment your payment clears we email your personal access link and access code to the address you used at checkout, and the same link appears in your account library. There is nothing to install and nothing to wait for.

Email within 14 days of your purchase, quote your order number, and we refund the full amount to your original payment method. No form to fill in and no questions about how much of the product you watched.

What builders say

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Your maker

AM

Aiko Mori

Gameplay programmer for Unity and Godot

  • 1,264 builders aboard
  • 6 products published
  • 4.5 maker rating
  • Unity
  • Godot
  • C#
  • GDScript
  • Gameplay systems

Aiko has shipped three indie titles and spent two years as a tools programmer at a mid-sized studio. She builds the Game Systems line from the code she kept rewriting between projects: inventories, dialogue, saves and controllers. Each system is data-driven and editor-friendly, so designers can tune it without asking a programmer.

€18 EUR

One-time payment · lifetime access

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