Platform 7 · Game Systems
Pixel Platformer Controller Pack
built by Aiko Mori
Rated 5.0 out of 5 from 1 reviewBeginner 11 files 312 aboard
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Line KJ-128 Platform 7 · Game Systems
Versioned, slot-based save systems for Unity and Godot with migration support and cloud-save hooks.
AM Maintained by Aiko Mori
Every bullet below is in the download, working, the moment your payment clears.
3 parts · 17 files · 28m of walkthroughs
6 files with a 9m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.
The full file tree and the walkthroughs are in your download, available straight after checkout.
5 files with a 8m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.
The full file tree and the walkthroughs are in your download, available straight after checkout.
6 files with a 11m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.
The full file tree and the walkthroughs are in your download, available straight after checkout.
3 parts · 17 files
28m total length
Short list, and deliberately so. If you meet these you can start today.
Saving is the system every game needs and every jam game gets wrong. Save-Game Station provides matching Unity and Godot implementations of a slot-based save system: mark the components that should persist, call save, and get a versioned JSON or binary file with a thumbnail and metadata.
When your data format changes after release, migration functions upgrade old saves automatically. Autosave, corruption detection with backup recovery and hooks for Steam and console cloud saves are included.
Still unsure about something? Write to our contact page and a human answers, usually the same working day.
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Gameplay programmer for Unity and Godot
Aiko has shipped three indie titles and spent two years as a tools programmer at a mid-sized studio. She builds the Game Systems line from the code she kept rewriting between projects: inventories, dialogue, saves and controllers. Each system is data-driven and editor-friendly, so designers can tune it without asking a programmer.
One-time payment · lifetime access