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Game Systems Intermediate Save 14%

Line KJ-127 Platform 7 · Game Systems

Unity Dialogue Rails

A branching dialogue system for Unity with a node editor, conditions, localisation and voice-line support.

Rated 4.0 out of 5 from 1 review 229 builders

AM Maintained by Aiko Mori

  • Last updated October 2026
  • English
  • 59m of walkthroughs
  • 43 files

What you get

5 items in the box

Every bullet below is in the download, working, the moment your payment clears.

  • Node-based branching dialogue editor inside Unity
  • Conditions, variables and gameplay events
  • Typewriter text, portraits and voice lines
  • CSV-based localisation workflow
  • Three example UI styles

What's in the box

4 parts · 43 files · 59m of walkthroughs

11 files with a 16m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.

The full file tree and the walkthroughs are in your download, available straight after checkout.

9 files with a 14m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.

The full file tree and the walkthroughs are in your download, available straight after checkout.

13 files with a 17m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.

The full file tree and the walkthroughs are in your download, available straight after checkout.

10 files with a 12m walkthrough video. This part is documented in the architecture guide, with notes on every decision and how to change it for your own project.

The full file tree and the walkthroughs are in your download, available straight after checkout.

4 parts · 43 files

59m total length

You will need

Short list, and deliberately so. If you meet these you can start today.

  • Unity 2022.3 LTS or newer
  • Basic C#

About this product

Dialogue Rails gives writers a node-based editor inside Unity for branching conversations, with choices, conditions on game state, variable changes and events that trigger gameplay. Conversations are stored as ScriptableObjects and diff cleanly in version control.

Runtime features include typewriter text with rich tags, portraits, voice-line playback with subtitles, skip and auto-advance, and localisation through CSV import and export. Example UIs cover visual-novel, RPG and speech-bubble styles.

Frequently asked questions

Still unsure about something? Write to our contact page and a human answers, usually the same working day.

Yes. Writing, branching and conditions all happen in the editor window.

Checkout is handled on our provider's secure payment page. The moment your payment clears we email your personal access link and access code to the address you used at checkout, and the same link appears in your account library. There is nothing to install and nothing to wait for.

Email within 14 days of your purchase, quote your order number, and we refund the full amount to your original payment method. No form to fill in and no questions about how much of the product you watched.

What builders say

Reviews are written by people who bought this product. We publish the critical ones too.

4.0

Rated 4.0 out of 5

Product rating · 1 review

Rating distribution

  • 5 stars 0%
  • 4 stars 100%
  • 3 stars 0%
  • 2 stars 0%
  • 1 star 0%
  • EB

    Ethan Brooks

    Narrative designer

    Aug 2026
    Rated 4.0 out of 5

    Writers love the editor

    Our writer works entirely in the node editor. Localisation via CSV is functional but a bit manual for a project with six languages.

Your maker

AM

Aiko Mori

Gameplay programmer for Unity and Godot

  • 1,264 builders aboard
  • 6 products published
  • 4.5 maker rating
  • Unity
  • Godot
  • C#
  • GDScript
  • Gameplay systems

Aiko has shipped three indie titles and spent two years as a tools programmer at a mid-sized studio. She builds the Game Systems line from the code she kept rewriting between projects: inventories, dialogue, saves and controllers. Each system is data-driven and editor-friendly, so designers can tune it without asking a programmer.

€42 EUR €49 Discounted from €49. You save 14 percent.

One-time payment · lifetime access

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